COMMANDER · DECK
Divine Lightning
Bracket 4 · Optimized@oishisushi911 · 2025-06-12
DECK $
$1,316.98
MYTHIC
39
RARE
118
UNCOMMON
48
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
41 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
4 cardsInstant
8 cardsLand
20 cardsSIDEBOARD29 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
3 cardsInstant
3 cardsLand
4 cardsMAYBE111 CARDS
Planeswalker
1 cardsCreature
40 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
10 cardsInstant
15 cardsLand
24 cardsMONEY CARDS·116 CARDS·$1,019.19
Sign in to save your threshold.
Planeswalker
3 cardsCreature
58 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
9 cardsInstant
10 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Volcano Hellion + Whip of Erebos: early two-card combo, for four mana or less
- Volcano Hellion + Pain for All: early two-card combo, for four mana or less
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Volcano Hellion + Whip of Erebos — Bracket 4, early two-card combo, for four mana or less
- Volcano Hellion + Pain for All — Bracket 4, early two-card combo, for four mana or less
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Akki Battle Squad + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Volcano Hellion + Vault of the Archangel — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature42
Human16
Warrior7
Angel6
Soldier5
Cleric4
Dragon4
Demon3
Avatar2
Dwarf2
God2
Horror2
Knight2
Orc2
Rogue2
Samurai2
Spirit2
Wizard2
Ally1
Bird1
Boar1
Cat1
Giant1
Insect1
Minotaur1
Ogre1
Phoenix1
Outlaws2
Party15
Land33
Nonbasic18
Basic15
Mountain6
Swamp6
Plains5
Demon1
Artifact11
Equipment4
Instant10
Sorcery5
Enchantment4
God1
Planeswalker1
Elspeth1
Legends32
Historic41
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to all players
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite untap of modified creatures you control