COMMANDER · DECK
Kaalia's Vengeance
Bracket 4 · Optimized@Girath · 2026-02-11
BANNED: 3 CARDS
DECK $
$2,824.68
MYTHIC
49
RARE
101
UNCOMMON
19
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
41 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
2 cardsInstant
7 cardsLand
24 cardsMAYBE92 CARDS
Creature
34 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
14 cardsInstant
8 cardsLand
25 cardsMONEY CARDS·153 CARDS·$2,251.11
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Creature
69 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
12 cardsInstant
11 cardsLand
38 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 5
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature42
Dragon16
Demon11
Angel10
Cleric4
Elder4
Human3
Horror2
Adventure1
Dinosaur1
Knight1
Kor1
Mite1
Phyrexian1
Saga1
Spirit1
Vampire1
Party4
Land32
Nonbasic21
Basic11
Plains4
Swamp4
Mountain3
Artifact12
Equipment1
Mite1
Phyrexian1
Enchantment8
Dragon1
Saga1
Instant8
Adventure1
Dragon1
Sorcery2
Legends20
Historic31
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite Blood tokens
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-millPut all creature cards from your library onto the battlefieldInfinite magecraft triggersInfinite Blood tokensInfinite recursion of creature cards in your graveyardPut all creature cards from each opponent's library onto the battlefield under your control
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game