COMMANDER · DECK
The Holy Trinity of Tribals
Bracket 4 · Optimized@samdeman · 2025-11-20
DECK $
$6,409.83
MYTHIC
23
RARE
67
UNCOMMON
9
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
10 cardsInstant
17 cardsLand
26 cardsSIDEBOARD6 CARDS
Creature
1 cardsEnchantment
1 cardsSorcery
3 cardsInstant
1 cardsMAYBE5 CARDS
Enchantment
1 cardsArtifact
4 cardsMONEY CARDS·96 CARDS·$5,125.67
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Creature
21 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
13 cardsInstant
16 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Combat Celebrant + Splinter Twin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic23
Basic7
Mountain7
Plains7
Swamp6
Creature23
Angel7
Dragon5
Demon4
Cleric3
Human3
Elder2
Spirit2
Golem1
Kor1
Rogue1
Warrior1
Outlaws1
Party5
Instant17
Lesson1
Artifact15
Equipment1
Golem1
Sorcery10
Enchantment6
Aura1
Legends13
Historic24
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game