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COMMANDER · DECK

Kaalia

Bracket 4 · Optimized
@TheGwid · 2026-02-11
Kaalia of the Vast
DECK $
$2,353.29
MYTHIC
42
RARE
58
UNCOMMON
10
COMMON
1
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

13 cards

Sorcery

7 cards

Instant

11 cards

Land

33 cards
NAMECOSTPRICE
SIDEBOARD11 CARDS

Creature

5 cards

Enchantment

2 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

1 cards

Instant

1 cards
NAMECOSTPRICE

Land

1 cards
MONEY CARDS·68 CARDS·$1,879.95
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Creature

25 cards

Enchantment

2 cards

Artifact

8 cards

Sorcery

6 cards

Instant

7 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00111172637435226+
COLOR
W: 43 pipsB: 31 pipsR: 28 pipsC: 164 pips
TYPES
Land33
Nonbasic30
Basic3
Mountain6
Plains6
Swamp6
Creature32
Demon9
Angel7
Dragon7
Human6
Elder5
Cleric4
Goblin1
Kor1
Phyrexian1
Praetor1
Saga1
Samurai1
Soldier1
Sorcerer1
Wizard1
Party5
Artifact14
Equipment4
Human1
Soldier1
Instant13
Sorcery7
Enchantment5
Aura1
Dragon1
Saga1
Legends18
Historic31
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
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