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COMMANDER · DECK

Kaalia v1.2

Bracket 4 · Optimized
@MjDraguun · 2026-02-06
Kaalia of the Vast
DECK $
$893.64
MYTHIC
27
RARE
57
UNCOMMON
29
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

10 cards

Sorcery

8 cards

Instant

11 cards

Land

19 cards
MAYBE50 CARDS

Creature

25 cards

Enchantment

4 cards

Artifact

4 cards

Instant

3 cards

Land

14 cards
MONEY CARDS·79 CARDS·$693.97
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Creature

41 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

8 cards

Sorcery

2 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00711125384105246+
COLOR
W: 53 pipsB: 40 pipsR: 20 pipsC: 170 pips
TYPES
Land34
Nonbasic16
Basic18
Mountain6
Plains6
Swamp6
Creature33
Angel15
Demon9
Dragon5
Human3
Cleric2
Elder1
Incarnation1
Samurai1
Party2
Artifact11
Equipment2
Angel1
Instant11
Sorcery8
Enchantment4
Room1
Legends12
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessInfinite combat phasesInfinite red manaInfinite combat damage
Group
Color
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