COMMANDER · DECK
Kaalia's Terrifying Army
Bracket 4 · Optimized@MadNari · 2025-02-12
DECK $
$2,708.09
MYTHIC
27
RARE
67
UNCOMMON
20
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
8 cardsInstant
9 cardsLand
25 cardsMAYBE33 CARDS
Creature
18 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
4 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·98 CARDS·$2,156.98
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Creature
40 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
9 cardsInstant
9 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Plains7
Mountain6
Swamp6
Creature29
Demon11
Angel9
Dragon6
Human2
Cleric1
Elder1
God1
Nightmare1
Phyrexian1
Samurai1
Skeleton1
Wizard1
Party2
Enchantment12
Aura1
God1
Artifact10
Equipment2
Angel1
Dragon1
Instant9
Sorcery8
Legends14
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game