MetaMox
COMMANDER · DECK

Kaalia of the vast:high power EDH

Bracket 4 · Optimized
@alex_cameron · 2023-12-27
Kaalia of the Vast
ONLY 96 CARDSBANNED: 2 CARDS
DECK $
$1,358.79
MYTHIC
48
RARE
87
UNCOMMON
16
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN95 CARDS

Creature

39 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

8 cards

Sorcery

7 cards

Instant

4 cards

Land

19 cards
MAYBE75 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

26 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

18 cards

Sorcery

6 cards

Instant

4 cards

Land

13 cards
MONEY CARDS·111 CARDS·$1,072.73
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

50 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

23 cards

Sorcery

9 cards

Instant

5 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Quietus Spike + Archfiend of Despair: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
0041827384125216+
COLOR
W: 32 pipsB: 55 pipsR: 29 pipsC: 170 pips
TYPES
Creature40
Demon17
Angel10
Human7
Dragon5
Elder4
Berserker3
Cleric3
Artificer1
God1
Noble1
Phyrexian1
Rogue1
Samurai1
Shaman1
Outlaws1
Party4
Land35
Nonbasic17
Basic18
Mountain8
Swamp7
Plains5
God1
Artifact9
Equipment3
Dragon1
Sorcery7
Enchantment4
Aura1
Instant4
Legends20
Historic28
LAND PROBABILITY
34 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.9%
TURN 541.9%
TURN 664.5%
TURN 780.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Group
Color
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