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COMMANDER · DECK

Beyond Comprehension

Bracket 4 · Optimized
@Tuffys · 2026-02-03
Kaalia of the Vast
DECK $
$1,395.71
MYTHIC
33
RARE
63
UNCOMMON
18
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

8 cards

Sorcery

10 cards

Instant

8 cards

Land

21 cards
MONEY CARDS·90 CARDS·$1,102.01
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Creature

43 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

7 cards

Instant

11 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
0051122736485286+
COLOR
W: 49 pipsB: 47 pipsR: 34 pipsC: 179 pips
TYPES
Creature37
Angel18
Demon11
Dragon6
Human2
Berserker1
Cleric1
Elder1
Samurai1
Spirit1
Vampire1
Party1
Land33
Nonbasic18
Basic15
Mountain6
Swamp6
Plains5
Sorcery10
Artifact9
Equipment4
Angel1
Instant8
Enchantment4
Legends20
Historic28
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
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