COMMANDER · DECK
SirPlague,SpearOfTheDamned
Bracket 4 · Optimized@recuro625 · 2025-01-09
DECK $
$1,746.36
MYTHIC
30
RARE
83
UNCOMMON
22
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
6 cardsInstant
4 cardsLand
31 cardsMAYBE50 CARDS
Creature
24 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
3 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·98 CARDS·$1,381.13
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Creature
40 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
7 cardsInstant
4 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Knowledge Pool + Rule of Law: locks the table
- Soulless Jailer + Knowledge Pool: locks the table
- Drannith Magistrate + Knowledge Pool: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 5
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Soulless Jailer + Knowledge Pool — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Boromir, Warden of the Tower + Knowledge Pool — Bracket 3, locks the table
- Deafening Silence + Knowledge Pool — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic28
Basic8
Plains7
Swamp6
Mountain4
Creature33
Angel12
Demon10
Dragon6
Elder5
Human5
Soldier3
Cleric2
Artificer1
Berserker1
Vampire1
Party2
Artifact17
Equipment2
Angel1
Human1
Soldier1
Enchantment6
Sorcery6
Instant4
Legends22
Historic38
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can't cast noncreature spells exiled by Knowledge PoolLock
Bracket 3 · locks the tableCounter all spells players cast from their handsLock
Bracket 3 · locks the tableOpponents can't cast spellsLock