COMMANDER · DECK
kaalia3
Bracket 4 · Optimized@wtpsalt · 2026-02-01
DECK $
$3,103.43
MYTHIC
21
RARE
45
UNCOMMON
21
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
5 cardsInstant
7 cardsLand
27 cardsMONEY CARDS·82 CARDS·$2,477.53
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Creature
34 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
5 cardsInstant
6 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
- Scourge of the Skyclaves + Archfiend of Despair: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Scourge of the Skyclaves + Archfiend of Despair — Bracket 3, early arguably two-card combo, for four mana or less
- Rakdos, the Muscle + Doomsday Excruciator — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature35
Demon10
Dragon10
Angel9
Cleric4
Human4
Elder3
Goblin1
Knight1
Kor1
Mercenary1
Soldier1
Vampire1
Warlock1
Outlaws2
Party4
Land35
Nonbasic26
Basic9
Mountain8
Plains8
Swamp8
Goblin1
Human1
Warlock1
Enchantment12
Room1
Artifact9
Equipment2
Instant8
Sorcery5
Legends15
Historic23
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Each opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameExile each opponent's library
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game