MetaMox
COMMANDER · DECK

One Hit Kill Combo

Bracket 4 · Optimized
@YogurtMTG · 2026-02-01
Omnath, Locus of All
DECK $
$453.23
MYTHIC
16
RARE
49
UNCOMMON
16
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

14 cards

Sorcery

4 cards

Instant

6 cards

Land

25 cards
MAYBE2 CARDS

Creature

1 cards

Sorcery

1 cards
NAMECOSTPRICE
MONEY CARDS·67 CARDS·$348.28
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Planeswalker

2 cards

Creature

25 cards

Enchantment

12 cards

Artifact

12 cards

Sorcery

5 cards

Instant

6 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
  • Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
  • and 28 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 31
CURVE
105111217312414556+
COLOR
W: 23 pipsU: 7 pipsB: 29 pipsR: 13 pipsG: 13 pipsC: 145 pips
TYPES
Land34
Nonbasic19
Basic15
Island6
Forest5
Mountain5
Swamp5
Plains4
Creature30
Human9
Cleric3
Demon3
Angel2
Assassin2
Construct2
Phyrexian2
Scout2
Shaman2
Wizard2
Zombie2
Ally1
Azra1
Berserker1
Dwarf1
Elemental1
Elf1
Faerie1
Glimmer1
Goblin1
God1
Hellion1
Horror1
Noble1
Octopus1
Ogre1
Plant1
Rogue1
Snake1
Soldier1
Vampire1
Warrior1
Outlaws3
Party7
Artifact16
Equipment5
Construct2
Spacecraft1
Enchantment10
Aura2
Glimmer1
Snake1
Instant6
Sorcery4
Arcane1
Planeswalker3
Liliana1
Tamiyo1
Vraska1
Legends17
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS39 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifelossEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifegainInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Near-infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Group
Color
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