COMMANDER · DECK
One Hit Kill Combo
Bracket 4 · Optimized@YogurtMTG · 2026-02-01
DECK $
$453.23
MYTHIC
16
RARE
49
UNCOMMON
16
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
29 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
4 cardsInstant
6 cardsLand
25 cardsSIDEBOARD16 CARDS
Creature
1 cardsEnchantment
6 cardsArtifact
1 cardsSorcery
1 cardsInstant
1 cardsLand
6 cardsMAYBE2 CARDS
Creature
1 cardsSorcery
1 cardsMONEY CARDS·67 CARDS·$348.28
Sign in to save your threshold.
Planeswalker
2 cardsCreature
25 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
5 cardsInstant
6 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
- and 28 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 31
- Guilty Conscience + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Jarad, Golgari Lich Lord + Jumbo Cactuar — Bracket 4, early two-card combo, for four mana or less
- Swords to Plowshares + Jumbo Cactuar — Bracket 4, early two-card combo, for four mana or less
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Gisela, Blade of Goldnight + Heartless Hidetsugu — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Virtus the Veiled + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 3, early arguably two-card combo, with no mana to spend
- Astarion, the Decadent + Virtus the Veiled — Bracket 3, early arguably two-card combo, with no mana to spend
- Astarion, the Decadent + Quietus Spike — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Astarion, the Decadent — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Phyrexian Vindicator — Bracket 3, early arguably two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Virtus the Veiled — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Quietus Spike — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Barbed Servitor — Bracket 3, early arguably two-card combo, with no mana to spend
- Alesha, Who Smiles at Death + Master of Cruelties — Bracket 3, early arguably two-card combo, for four mana or less
- Barbed Servitor + Volcano Hellion — Bracket 3, early arguably two-card combo, for four mana or less
- Enduring Tenacity + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Tainted Remedy — Bracket 3, two-card combo, for six mana or less
- Heartless Hidetsugu + Vizkopa Guildmage — Bracket 2, arguably two-card combo, for six mana or less
- Beacon of Immortality + False Cure — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic19
Basic15
Island6
Forest5
Mountain5
Swamp5
Plains4
Creature30
Human9
Cleric3
Demon3
Angel2
Assassin2
Construct2
Phyrexian2
Scout2
Shaman2
Wizard2
Zombie2
Ally1
Azra1
Berserker1
Dwarf1
Elemental1
Elf1
Faerie1
Glimmer1
Goblin1
God1
Hellion1
Horror1
Noble1
Octopus1
Ogre1
Plant1
Rogue1
Snake1
Soldier1
Vampire1
Warrior1
Outlaws3
Party7
Artifact16
Equipment5
Construct2
Spacecraft1
Enchantment10
Aura2
Glimmer1
Snake1
Instant6
Sorcery4
Arcane1
Planeswalker3
Liliana1
Tamiyo1
Vraska1
Legends17
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS39 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifelossEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifegainInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Near-infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss