COMMANDER · DECK
divine
Bracket 4 · Optimized@tooxts · 2024-08-11
DECK $
$600.40
MYTHIC
26
RARE
57
UNCOMMON
25
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
41 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
4 cardsInstant
6 cardsLand
21 cardsSIDEBOARD39 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
1 cardsInstant
5 cardsMONEY CARDS·69 CARDS·$462.76
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Creature
43 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
2 cardsInstant
7 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature42
Angel25
Demon9
Dragon4
Human3
Cleric2
Horror2
Soldier2
Elder1
Kor1
Phyrexian1
Samurai1
Skeleton1
Spirit1
Vampire1
Party2
Land36
Nonbasic18
Basic18
Plains9
Swamp6
Mountain5
Gate1
Artifact8
Equipment3
Instant6
Enchantment4
Sorcery4
Legends21
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield