COMMANDER · DECK
Wings of Fury
Bracket 4 · Optimized@benninkm · 2024-11-13
DECK $
$1,759.60
MYTHIC
33
RARE
60
UNCOMMON
14
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
5 cardsInstant
15 cardsLand
31 cardsSIDEBOARD23 CARDS
Creature
10 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
1 cardsLand
1 cardsMAYBE2 CARDS
Sorcery
2 cardsMONEY CARDS·95 CARDS·$1,398.93
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Creature
34 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
6 cardsInstant
11 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic28
Basic7
Plains6
Mountain5
Swamp5
Creature30
Angel10
Dragon10
Demon7
Elder3
Human2
Cleric1
Golem1
Saga1
Samurai1
Wizard1
Party2
Instant16
Artifact10
Equipment2
Golem1
Enchantment8
Dragon1
Saga1
Sorcery5
Legends18
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield