COMMANDER · DECK
angles demons and dragons oh my
Bracket 4 · Optimized@dirtygg · 2025-09-28
DECK $
$306.43
MYTHIC
12
RARE
40
UNCOMMON
23
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
9 cardsInstant
10 cardsLand
12 cardsMAYBE12 CARDS
Creature
5 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
1 cardsInstant
1 cardsLand
2 cardsMONEY CARDS·44 CARDS·$228.76
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Creature
15 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
6 cardsInstant
6 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic9
Basic29
Mountain11
Plains11
Swamp9
Creature23
Angel8
Dragon7
Demon6
Human2
Cleric1
Samurai1
Soldier1
Spirit1
Vampire1
Party1
Artifact15
Equipment4
Angel1
Instant10
Sorcery9
Enchantment5
Planeswalker1
Dihada1
Legends14
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game