MetaMox
COMMANDER · DECK

Neriv, Heart of the Storm

Bracket 4 · Optimized
@lex0000000 · 2026-01-26
ILLEGAL: 1 CARD
DECK $
$5,302.86
MYTHIC
48
RARE
154
UNCOMMON
63
COMMON
44
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

26 cards

Enchantment

11 cards

Artifact

14 cards

Sorcery

5 cards

Instant

7 cards

Land

28 cards
MAYBE211 CARDS

Planeswalker

2 cards

Creature

136 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

14 cards

Sorcery

10 cards

Instant

21 cards

Battle

1 cards

Land

16 cards
MONEY CARDS·162 CARDS·$4,207.51
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Planeswalker

1 cards

Creature

66 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

18 cards

Sorcery

8 cards

Instant

23 cards

Battle

1 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Mardu Siegebreaker + Éomer, Marshal of Rohan: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
107110214311411596+
COLOR
W: 20 pipsB: 10 pipsR: 55 pipsC: 145 pips
TYPES
Land36
Nonbasic25
Basic11
Mountain9
Swamp8
Plains7
Creature27
Dragon12
Human6
Cleric3
Spirit3
Artificer2
Demon2
God2
Warrior2
Bird1
Boar1
Dog1
Glimmer1
Ogre1
Orc1
Soldier1
Party5
Artifact15
Equipment3
Human1
Soldier1
Enchantment13
Dog1
Glimmer1
God1
Instant7
Arcane1
Sorcery5
Legends13
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Near-infinite damageCast a subset of spells in your library
Near-infinite damage to all players
Group
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