COMMANDER · DECK
Dragons Cheat
Bracket 4 · Optimized@ajbriseno · 2026-01-26
ILLEGAL: 1 CARD
DECK $
$6,442.99
MYTHIC
51
RARE
162
UNCOMMON
64
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
10 cardsArtifact
15 cardsSorcery
6 cardsInstant
8 cardsLand
28 cardsSIDEBOARD10 CARDS
Creature
5 cardsEnchantment
5 cardsMAYBE213 CARDS
Planeswalker
2 cardsCreature
136 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
10 cardsInstant
23 cardsBattle
1 cardsLand
16 cardsMONEY CARDS·173 CARDS·$5,119.62
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Planeswalker
1 cardsCreature
69 cardsEnchantment
19 cardsArtifact
19 cardsSorcery
9 cardsInstant
26 cardsBattle
1 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mardu Siegebreaker + Éomer, Marshal of Rohan: early two-card combo, for four mana or less
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Mardu Siegebreaker + Éomer, Marshal of Rohan — Bracket 4, early two-card combo, for four mana or less
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Mountain9
Swamp8
Plains7
Creature25
Dragon12
Human6
Cleric3
Spirit3
Demon2
Warrior2
Artificer1
Bird1
Boar1
God1
Lizard1
Ogre1
Shaman1
Soldier1
Party5
Artifact16
Equipment3
Human1
Soldier1
Enchantment10
Instant8
Arcane1
Sorcery6
Legends14
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Near-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Near-infinite damage
Near-infinite damageCast a subset of spells in your library
Near-infinite damage to all players