COMMANDER · DECK
Big things for free
Bracket 3 · Upgraded@BeefRamen · 2025-10-18
DECK $
$1,089.87
MYTHIC
17
RARE
59
UNCOMMON
30
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
7 cardsInstant
11 cardsLand
23 cardsSIDEBOARD39 CARDS
Creature
16 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
6 cardsInstant
4 cardsMONEY CARDS·84 CARDS·$857.91
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Creature
31 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
5 cardsInstant
6 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Plains10
Mountain9
Swamp9
Creature24
Angel9
Dragon7
Human4
Cleric3
Demon3
Elder2
Kor1
Samurai1
Soldier1
Party3
Artifact17
Equipment5
Angel1
Human1
Soldier1
Instant12
Enchantment7
Sorcery7
Legends11
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control