COMMANDER · DECK
Kaalia Heaven Earth and Everything in between
Bracket 4 · Optimized@DawnOftime · 2023-06-09
DECK $
$1,388.80
MYTHIC
26
RARE
57
UNCOMMON
10
COMMON
7
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
7 cardsInstant
9 cardsLand
35 cardsMONEY CARDS·81 CARDS·$1,104.71
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Creature
30 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
5 cardsInstant
8 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic33
Basic2
Mountain4
Plains3
Swamp3
Creature33
Demon11
Angel10
Dragon8
Human4
Cleric3
Elder1
Saga1
Samurai1
Wizard1
Party4
Artifact12
Equipment4
Angel1
Instant9
Sorcery7
Enchantment6
Dragon1
Saga1
Legends15
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game