COMMANDER · DECK
Flight of the Baddies!
Bracket 4 · Optimized@ZED3K · 2025-01-06
DECK $
$3,443.07
MYTHIC
46
RARE
73
UNCOMMON
11
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
34 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
8 cardsInstant
8 cardsLand
32 cardsSIDEBOARD9 CARDS
Enchantment
2 cardsSorcery
3 cardsInstant
4 cardsMAYBE41 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
1 cardsArtifact
9 cardsSorcery
4 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·100 CARDS·$2,746.00
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Planeswalker
1 cardsCreature
44 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
11 cardsInstant
10 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Ad Nauseam + Platinum Angel: two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Ad Nauseam + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic29
Basic9
Swamp9
Mountain8
Plains8
Creature35
Angel12
Dragon11
Demon6
Human4
Cleric2
Horror2
Phyrexian2
Devil1
Elder1
God1
Hydra1
Lizard1
Shaman1
Skeleton1
Soldier1
Spirit1
Vampire1
Warlock1
Outlaws1
Party2
Instant8
Sorcery8
Artifact6
Angel1
Human1
Soldier1
Enchantment4
Planeswalker3
Sarkhan2
Nixilis1
Legends25
Historic30
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Win the game
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw