COMMANDER · DECK
Taimat, quick summon
Bracket 4 · Optimized@dustin_baker89 · 2026-01-22
DECK $
$1,922.85
MYTHIC
36
RARE
42
UNCOMMON
11
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
6 cardsInstant
5 cardsLand
28 cardsMONEY CARDS·87 CARDS·$1,537.14
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Creature
29 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
6 cardsInstant
4 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Old Gnawbone + Time Sieve: infinite extra turns
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Aggravated Assault + Old Gnawbone: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Old Gnawbone + Time Sieve — Bracket 4, infinite extra turns
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Aggravated Assault + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Dragon25
Elder6
Human6
Druid3
Bard2
Cleric2
Elf2
Barbarian1
Bird1
Citizen1
God1
Halfling1
Lizard1
Phyrexian1
Rogue1
Scout1
Shaman1
Skeleton1
Snake1
Spirit1
Warlock1
Zombie1
Outlaws2
Party3
Land31
Nonbasic23
Basic8
Forest6
Mountain6
Swamp6
Island5
Plains5
Cave1
Saga1
Urza's1
Artifact11
Adventure1
Book1
Enchantment11
Saga1
Urza's1
Sorcery7
Adventure1
Book1
Instant5
Legends17
Historic28
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce