COMMANDER · DECK
Scion of the Ur-Dragon/The Ur-Dragon: Dragon Town
Bracket 4 · Optimized@VEN5888 · 2023-04-04
ONLY 99 CARDS
DECK $
$1,074.77
MYTHIC
30
RARE
44
UNCOMMON
19
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
35 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
8 cardsInstant
4 cardsLand
37 cardsSIDEBOARD20 CARDS
Creature
19 cardsArtifact
1 cardsMAYBE10 CARDS
Enchantment
4 cardsArtifact
3 cardsSorcery
1 cardsLand
2 cardsMONEY CARDS·66 CARDS·$842.05
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Creature
34 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
2 cardsInstant
3 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Miirym, Sentinel Wyrm + Worldgorger Dragon — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic32
Basic5
Gate20
Forest1
Island1
Mountain1
Plains1
Swamp1
Creature36
Dragon24
Elder3
Wizard3
Elf2
Human2
Phyrexian2
Shaman2
Spirit2
Avatar1
Bird1
Bringer1
Druid1
God1
Lizard1
Nephilim1
Nightmare1
Plant1
Rogue1
Shapeshifter1
Skeleton1
Turtle1
Warlock1
Zombie1
Changeling1
Outlaws2
Party4
Artifact9
Dragon1
Phyrexian1
Sorcery8
Enchantment7
Aura4
God1
Instant4
Legends22
Historic31
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite damageInfinite creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · two-card combo, for six mana or lessInfinite blinkingInfinite ETBInfinite LTBInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers