COMMANDER · DECK
Angelic Ahh-Wooping
Bracket 4 · Optimized@godkiller425 · 2026-01-21
DECK $
$2,006.84
MYTHIC
37
RARE
99
UNCOMMON
6
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
8 cardsInstant
8 cardsLand
32 cardsSIDEBOARD7 CARDS
Creature
2 cardsSorcery
1 cardsInstant
2 cardsLand
2 cardsMAYBE56 CARDS
Creature
10 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
1 cardsInstant
2 cardsLand
38 cardsMONEY CARDS·99 CARDS·$1,565.95
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Creature
38 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
9 cardsInstant
11 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic29
Basic11
Swamp11
Mountain9
Plains8
Creature34
Demon11
Angel10
Dragon8
Cleric4
Human4
Elder3
Berserker1
Kor1
Samurai1
Party4
Instant8
Sorcery8
Artifact6
Equipment3
Angel1
Enchantment5
Aura1
Legends15
Historic20
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game