MetaMox
COMMANDER · DECK

Kaalia, “Bring Em Out”

Bracket 4 · Optimized
@ST3MC3LL · 2025-05-11
Kaalia of the Vast
DECK $
$601.80
MYTHIC
20
RARE
33
UNCOMMON
26
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

25 cards

Enchantment

8 cards

Artifact

12 cards

Sorcery

6 cards

Instant

3 cards

Land

36 cards
NAMECOSTPRICE
SIDEBOARD4 CARDS

Creature

2 cards

Enchantment

2 cards
MONEY CARDS·55 CARDS·$470.18
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Creature

16 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

6 cards

Instant

3 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
106192638465176+
COLOR
W: 35 pipsB: 15 pipsR: 21 pipsC: 145 pips
TYPES
Land46
Nonbasic34
Basic12
Mountain7
Swamp7
Plains6
Goblin1
Sphere1
Creature26
Angel13
Dragon6
Demon4
Cleric2
Elder2
Human2
Goblin1
Nightmare1
Wizard1
Party3
Artifact13
Equipment4
Angel1
Enchantment9
Demon1
Sorcery9
Instant8
Legends9
Historic21
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
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