COMMANDER · DECK
Kaalia — Threatening Skies: Big Creatures, Hard Hits, Fast Decisions
Bracket 4 · Optimized@Godin91 · 2026-01-12
DECK $
$1,001.43
MYTHIC
23
RARE
37
UNCOMMON
11
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
5 cardsInstant
9 cardsLand
18 cardsMONEY CARDS·62 CARDS·$796.18
Sign in to save your threshold.
Creature
31 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
1 cardsInstant
6 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic15
Basic23
Plains10
Swamp9
Mountain8
Creature35
Demon11
Dragon8
Angel7
Human7
Cleric4
Elder3
Wizard2
Berserker1
Knight1
Kor1
Soldier1
Spirit1
Vampire1
Warrior1
Party7
Instant11
Enchantment10
Aura1
Sorcery5
Artifact4
Equipment1
Human1
Infinity1
Soldier1
Stone1
Legends10
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game