COMMANDER · DECK
@HemonGoliath · 2025-12-09
DECK $
$2,871.78
MYTHIC
21
RARE
48
UNCOMMON
17
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
10 cardsArtifact
19 cardsSorcery
9 cardsInstant
13 cardsLand
24 cardsMONEY CARDS·74 CARDS·$2,290.51
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Creature
19 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
8 cardsInstant
7 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Avacyn, Angel of Hope + Worldslayer: mass land denial
- and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 16
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Avacyn, Angel of Hope + Worldslayer — Bracket 4, mass land denial
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Gisela, Blade of Goldnight + Heartless Hidetsugu — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Quietus Spike — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Scourge of the Skyclaves + Archfiend of Despair — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic21
Basic7
Plains7
Mountain6
Swamp6
Creature21
Angel6
Human6
Cleric5
Demon5
Vampire2
Dragon1
Elder1
Kor1
Ogre1
Samurai1
Shaman1
Soldier1
Wizard1
Party6
Artifact20
Equipment8
Human1
Soldier1
Instant13
Enchantment10
Sorcery9
Legends13
Historic30
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 4 · mass land denialDestroy all permanents opponents control each turnLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Each opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Bracket 3 · two-card combo, for six mana or lessInfinite card draw