COMMANDER · DECK
Kaalia The OG
Bracket 4 · Optimized@sixer101 · 2026-01-12
DECK $
$1,371.01
MYTHIC
20
RARE
55
UNCOMMON
24
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
10 cardsInstant
12 cardsLand
28 cardsSIDEBOARD17 CARDS
Creature
3 cardsArtifact
3 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·82 CARDS·$1,083.05
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Creature
31 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
7 cardsInstant
12 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature31
Angel12
Demon7
Dragon6
Human5
Cleric3
Horror2
Vampire2
Elder1
Goblin1
Samurai1
Soldier1
Sorcerer1
Party3
Land28
Nonbasic25
Basic3
Mountain4
Swamp4
Plains3
Cave1
Artifact13
Equipment6
Angel1
Human1
Soldier1
Instant12
Lesson1
Sorcery10
Enchantment9
Aura1
Legends20
Historic30
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game