COMMANDER · DECK
Kaalia - Angeles, Demons, Dragons
Bracket 4 · Optimized@jpGhost23 · 2024-09-10
DECK $
$1,463.58
MYTHIC
24
RARE
66
UNCOMMON
22
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
1 cardsArtifact
10 cardsSorcery
8 cardsInstant
12 cardsLand
25 cardsMAYBE38 CARDS
Creature
16 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
5 cardsInstant
4 cardsLand
1 cardsMONEY CARDS·88 CARDS·$1,157.86
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Creature
37 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
8 cardsInstant
10 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Plains6
Swamp6
Mountain5
Creature32
Angel17
Demon9
Dragon3
Human2
Cleric1
Elder1
Golem1
Phyrexian1
Samurai1
Soldier1
Vampire1
Wizard1
Party2
Instant12
Artifact11
Equipment5
Golem1
Sorcery8
Enchantment1
Legends15
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game