COMMANDER · DECK
Kaalia casual
Bracket 4 · Optimized@Palec · 2026-01-03
DECK $
$1,204.01
MYTHIC
33
RARE
41
UNCOMMON
21
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
3 cardsInstant
11 cardsLand
14 cardsMAYBE29 CARDS
Creature
15 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
2 cardsInstant
2 cardsLand
3 cardsMONEY CARDS·81 CARDS·$951.59
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Creature
42 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
4 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic11
Basic23
Mountain10
Swamp10
Plains9
Creature31
Angel12
Demon8
Human6
Dragon5
Cleric3
Horror2
Berserker1
Samurai1
Scout1
Soldier1
Party3
Artifact15
Equipment3
Human1
Soldier1
Instant11
Enchantment8
Sorcery3
Legends16
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game