COMMANDER · DECK
Kaalia of the Vast extra attacks
Bracket 4 · Optimized@saltlife · 2025-11-22
DECK $
$844.82
MYTHIC
21
RARE
38
UNCOMMON
18
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
10 cardsInstant
8 cardsLand
20 cardsMONEY CARDS·68 CARDS·$667.14
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Creature
23 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
8 cardsInstant
7 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic17
Basic16
Swamp10
Mountain9
Plains8
Creature27
Dragon8
Angel6
Demon6
Human6
Cleric3
Bard1
Berserker1
God1
Saga1
Samurai1
Soldier1
Spirit1
Wizard1
Party4
Artifact13
Equipment4
Dragon1
Human1
Soldier1
Enchantment13
Dragon1
God1
Saga1
Sorcery10
Instant8
Legends10
Historic23
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game