COMMANDER · DECK
Angels Dragons and Demons Oh My
Bracket 4 · Optimized@UpriverFungus · 2025-12-29
DECK $
$552.70
MYTHIC
21
RARE
41
UNCOMMON
17
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
6 cardsInstant
4 cardsLand
26 cardsMONEY CARDS·64 CARDS·$431.59
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Planeswalker
1 cardsCreature
33 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
5 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Avacyn, Angel of Hope + Worldslayer: mass land denial
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 8
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Avacyn, Angel of Hope + Worldslayer — Bracket 4, mass land denial
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Avacyn, Angel of Hope + Obliterate — Bracket 4, mass land denial
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Gisela, Blade of Goldnight + Heartless Hidetsugu — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Angel20
Demon6
Dragon5
Elder3
Human3
Cleric2
Horror2
Spirit2
Ogre1
Samurai1
Shaman1
Soldier1
Party2
Land35
Nonbasic23
Basic12
Mountain7
Swamp7
Plains6
Artifact16
Equipment8
Angel1
Sorcery6
Enchantment4
Instant4
Planeswalker1
Dihada1
Legends26
Historic39
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · mass land denialDestroy all permanents opponents control each turnLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 4 · mass land denialDestroy all lands, creatures, and artifacts your opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield