COMMANDER · DECK
Ally of the Vast Saltiness (duplicated from Perkocetts)
Bracket 4 · Optimized@allykat · 2025-12-09
DECK $
$2,396.19
MYTHIC
45
RARE
113
UNCOMMON
30
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
9 cardsInstant
11 cardsLand
31 cardsMAYBE102 CARDS
Creature
71 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
4 cardsInstant
2 cardsLand
16 cardsMONEY CARDS·138 CARDS·$1,896.51
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Creature
64 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
9 cardsInstant
13 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Scourge of the Skyclaves + Archfiend of Despair: early arguably two-card combo, for four mana or less
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Scourge of the Skyclaves + Archfiend of Despair — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature34
Dragon13
Angel8
Demon7
Human5
Cleric3
Elder1
Golem1
Horror1
Saga1
Samurai1
Soldier1
Vampire1
Party3
Land34
Nonbasic28
Basic6
Mountain4
Plains4
Swamp4
Instant11
Sorcery9
Enchantment8
Dragon1
Saga1
Artifact7
Equipment1
Golem1
Human1
Soldier1
Legends14
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Each opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss
Infinite colored manaInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control