COMMANDER · DECK
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Bracket 4 · Optimized@Drahcirlee · 2025-12-03
ILLEGAL: 1 CARD
DECK $
$709.76
MYTHIC
19
RARE
51
UNCOMMON
31
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
45 cardsEnchantment
12 cardsArtifact
1 cardsSorcery
4 cardsLand
21 cardsSIDEBOARD24 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
1 cardsMAYBE7 CARDS
Creature
1 cardsEnchantment
1 cardsInstant
1 cardsLand
4 cardsMONEY CARDS·58 CARDS·$550.97
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Planeswalker
2 cardsCreature
36 cardsEnchantment
7 cardsArtifact
1 cardsSorcery
2 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ilharg, the Raze-Boar + Medomai the Ageless: infinite extra turns
- Delina, Wild Mage + Medomai the Ageless: infinite extra turns
- Bearer of the Heavens + Gift of Immortality: mass land denial
- and 6 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Ilharg, the Raze-Boar + Medomai the Ageless — Bracket 4, infinite extra turns
- Delina, Wild Mage + Medomai the Ageless — Bracket 4, infinite extra turns
- Bearer of the Heavens + Gift of Immortality — Bracket 4, mass land denial
- Medomai the Ageless + Satoru Umezawa — Bracket 4, infinite extra turns
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 3, early arguably two-card combo, with no mana to spend
- Shaun, Father of Synths + Aurelia, the Warleader — Bracket 3, early arguably two-card combo, with no mana to spend
- Satoru Umezawa + Master of Cruelties — Bracket 3, early arguably two-card combo, for four mana or less
- Alesha, Who Smiles at Death + Master of Cruelties — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature46
Human13
Ninja9
Elder5
Demon4
Dragon4
Angel3
Rat3
Warrior3
Wizard2
Advisor1
Archon1
Azra1
Beast1
Berserker1
Bird1
Boar1
Cleric1
Devil1
Dinosaur1
Elf1
Giant1
God1
Golem1
Horse1
Incarnation1
Knight1
Nephilim1
Ogre1
Phoenix1
Pirate1
Rogue1
Samurai1
Scientist1
Shaman1
Snake1
Soldier1
Sphinx1
Vedalken1
Zombie1
Outlaws2
Party7
Land37
Nonbasic17
Basic20
Island5
Mountain5
Plains5
Swamp5
Lair2
Enchantment13
Aura4
Human1
Wizard1
Sorcery4
Artifact3
Bird1
Equipment1
Golem1
Legends19
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · mass land denialDestroy all permanents each turnLockMass Land Denial
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the gameNear-infinite lifeloss for target opponent
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game