COMMANDER · DECK
@zx7fear00 · 2025-10-26
DECK $
$776.81
MYTHIC
22
RARE
63
UNCOMMON
9
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
10 cardsInstant
2 cardsLand
10 cardsMONEY CARDS·48 CARDS·$613.29
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Creature
28 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
8 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
- and 30 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 33
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Restoration Angel — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Possibility Storm + Rule of Law — Bracket 3, locks the table
- Port Razer + Mirage Phalanx — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Mirage Phalanx — Bracket 3, early arguably two-card combo, with no mana to spend
- Mirage Phalanx + Bloodthirster — Bracket 3, early arguably two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Port Razer + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Gisela, Blade of Goldnight + Heartless Hidetsugu — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Possibility Storm + Drannith Magistrate — Bracket 3, locks the table
- Possibility Storm + Archon of Emeria — Bracket 3, locks the table
- Bloodletter of Aclazotz + Quietus Spike — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Scourge of the Skyclaves + Archfiend of Despair — Bracket 3, early arguably two-card combo, for four mana or less
- Bloodletter of Aclazotz + Rush of Dread — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
- Fraying Omnipotence + Archfiend of Despair — Bracket 2, arguably two-card combo, for six mana or less
- Bloodletter of Aclazotz + Fraying Omnipotence — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Mountain11
Swamp11
Plains10
Creature32
Dragon8
Demon7
Human6
Angel5
Wizard3
Cleric2
Elder2
Shaman2
Archon1
Barbarian1
Glimmer1
Goblin1
Ogre1
Orc1
Pirate1
Samurai1
Snake1
Soldier1
Tiefling1
Vampire1
Warrior1
Outlaws1
Party6
Enchantment11
Aura1
Glimmer1
Snake1
Sorcery10
Artifact9
Equipment4
Instant2
Legends10
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS35 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameInfinite lifeloss
Each opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite ETBInfinite LTBInfinite combat damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite ETBInfinite LTBInfinite combat damage
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Infinite ETBInfinite LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent