MetaMox
COMMANDER · DECK

attack phases 4 days

Bracket 4 · Optimized
@Dabom60 · 2025-12-27
Kaalia of the Vast
DECK $
$851.76
MYTHIC
19
RARE
30
UNCOMMON
14
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

12 cards

Sorcery

4 cards

Instant

12 cards

Land

5 cards
MONEY CARDS·55 CARDS·$670.75
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Creature

27 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

11 cards

Sorcery

4 cards

Instant

8 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Basalt Monolith + Forsaken Monument: early two-card combo, with no mana to spend
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
1071921139485206+
COLOR
W: 32 pipsB: 38 pipsR: 30 pipsC: 176 pips
TYPES
Land34
Nonbasic2
Basic32
Plains11
Swamp11
Mountain10
Cave1
Creature33
Angel9
Demon7
Dragon5
Human5
Vampire5
Cleric4
Construct2
Horror2
Warrior2
Alien1
Elder1
Glimmer1
Golem1
Knight1
Minotaur1
Samurai1
Snake1
Party6
Artifact15
Equipment4
Construct2
Alien1
Golem1
Instant12
Lesson1
Enchantment7
Glimmer1
Snake1
Sorcery4
Legends21
Historic32
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Group
Color
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