COMMANDER · DECK
marchesa death touch haste
Bracket 4 · Optimized@szndxm · 2025-12-24
DECK $
$482.10
MYTHIC
17
RARE
45
UNCOMMON
13
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
5 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·62 CARDS·$375.49
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Planeswalker
1 cardsCreature
24 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
5 cardsInstant
7 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic21
Basic18
Mountain6
Plains6
Swamp6
Desert1
Creature31
Angel18
Cleric6
Vampire6
Human5
Assassin1
Barbarian1
Berserker1
Demon1
Elf1
Glimmer1
Halfling1
Hero1
Knight1
Mercenary1
Mutant1
Noble1
Rogue1
Snake1
Tiefling1
Wizard1
Outlaws3
Party8
Artifact10
Angel2
Equipment1
Instant10
Enchantment8
Aura1
Glimmer1
Snake1
Sorcery5
Planeswalker1
Elspeth1
Legends19
Historic27
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain