MetaMox
COMMANDER · DECK

kaaaaaaliaaaaaa

Bracket 4 · Optimized
@GoldenT · 2025-07-21
Kaalia of the Vast
DECK $
$4,347.04
MYTHIC
49
RARE
140
UNCOMMON
50
COMMON
59
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

9 cards

Instant

8 cards

Land

12 cards
MAYBE199 CARDS

Planeswalker

1 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

20 cards

Artifact

32 cards
NAMECOSTPRICE

Sorcery

25 cards

Instant

27 cards

Land

59 cards
NAMECOSTPRICE
MONEY CARDS·188 CARDS·$3,442.54
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Planeswalker

2 cards

Creature

55 cards
NAMECOSTPRICE

Enchantment

23 cards

Artifact

28 cards

Sorcery

20 cards

Instant

21 cards

Land

39 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
0071528312495226+
COLOR
W: 42 pipsB: 43 pipsR: 31 pipsC: 173 pips
TYPES
Land36
Nonbasic9
Basic27
Plains11
Mountain10
Swamp10
Creature35
Angel12
Demon11
Dragon8
Elder4
Human4
Cleric2
Horror2
Soldier2
Vampire2
Saga1
Samurai1
Party2
Sorcery9
Instant8
Artifact7
Equipment4
Human1
Soldier1
Enchantment6
Dragon1
Saga1
Planeswalker1
Dihada1
Legends18
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
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