MetaMox
COMMANDER · DECK

Kaalia of the Vast

Bracket 4 · Optimized
@Iceman762004 · 2024-06-16
Kaalia of the Vast
DECK $
$2,074.54
MYTHIC
70
RARE
157
UNCOMMON
51
COMMON
51
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

15 cards

Sorcery

4 cards

Instant

7 cards

Land

30 cards
MAYBE194 CARDS

Planeswalker

3 cards

Creature

78 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

15 cards

Sorcery

23 cards

Instant

21 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·185 CARDS·$1,615.29
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Planeswalker

3 cards

Creature

77 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

21 cards

Sorcery

16 cards

Instant

19 cards

Land

31 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0051162237495246+
COLOR
W: 47 pipsB: 23 pipsR: 23 pipsC: 180 pips
TYPES
Land36
Nonbasic27
Basic9
Plains8
Swamp6
Mountain5
Creature33
Angel17
Demon8
Dragon6
Horror2
Human2
Cleric1
Soldier1
Spirit1
Party1
Artifact17
Equipment6
Angel1
Dragon1
Instant7
Enchantment4
Aura1
Sorcery4
Planeswalker1
Zariel1
Legends19
Historic36
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
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