COMMANDER · DECK
blink mardu
Bracket 2 · Core@kingSalsa · 2025-04-02
DECK $
$2,296.86
MYTHIC
40
RARE
92
UNCOMMON
27
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
4 cardsInstant
10 cardsLand
21 cardsMAYBE97 CARDS
Creature
35 cardsEnchantment
23 cardsArtifact
14 cardsSorcery
9 cardsInstant
14 cardsLand
2 cardsMONEY CARDS·123 CARDS·$1,814.94
Sign in to save your threshold.
Creature
43 cardsEnchantment
22 cardsArtifact
18 cardsSorcery
10 cardsInstant
18 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Fear of Missing Out + Splinter Twin: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Fear of Missing Out + Splinter Twin — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 21 cards not in the pool
BANNED · 1
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land40
Nonbasic18
Basic22
Mountain14
Plains10
Swamp6
Creature26
Dragon13
Warrior3
Elemental2
Hedgehog2
Human2
Mercenary2
Angel1
Assassin1
Bird1
Boar1
Cat1
Construct1
Dog1
Elder1
Glimmer1
Goblin1
God1
Hero1
Incarnation1
Mutant1
Ogre1
Shaman1
Spirit1
Outlaws3
Party3
Artifact13
Infinity2
Stone2
Construct1
Equipment1
Enchantment10
Dog1
Glimmer1
Instant10
Sorcery4
Legends15
Historic25
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite damage
Near-infinite damage
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Infinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Near-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite combat phasesNear-infinite creature tokens with haste
Infinite LTBInfinite ETBInfinite death triggers
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
Near-infinite damage
Comments · 0
No comments yet.