MetaMox
COMMANDER · DECK

Aggro Board wipe ORKS | 20

Bracket 4 · Optimized
@epicwett31 · 2025-12-14
Zurgo Helmsmasher
DECK $
$2,288.21
MYTHIC
35
RARE
102
UNCOMMON
24
COMMON
7
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

24 cards

Enchantment

8 cards

Artifact

15 cards

Sorcery

6 cards

Instant

10 cards

Land

33 cards
NAMECOSTPRICE
MAYBE54 CARDS

Planeswalker

1 cards

Creature

23 cards

Enchantment

3 cards

Artifact

10 cards

Sorcery

2 cards

Instant

15 cards
MONEY CARDS·109 CARDS·$1,820.61
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Planeswalker

2 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

17 cards

Sorcery

6 cards

Instant

18 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Fear of Missing Out + Helm of the Host: early two-card combo, with no mana to spend
  • Fiendlash + Boros Reckoner: early two-card combo, with no mana to spend
  • Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
  • and 22 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 25
CURVE
201211321131546556+
COLOR
W: 39.5 pipsB: 8 pipsR: 32.5 pipsC: 116 pips
TYPES
Land35
Nonbasic30
Basic5
Mountain7
Plains7
Swamp6
Creature25
Human11
Warrior5
Cleric3
Knight3
Orc3
Wizard3
Angel2
Dwarf2
Kor2
Advisor1
Artificer1
Barbarian1
Cat1
Demon1
Giant1
Goblin1
Minotaur1
Pirate1
Samurai1
Scout1
Shaman1
Outlaws1
Party11
Artifact15
Equipment9
Instant10
Enchantment8
Aura1
Class1
Sorcery6
Planeswalker1
Dihada1
Legends19
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite ETBNear-infinite combat phasesNear-infinite mana creatures you control can produceNear-infinite tapped creature tokensNear-infinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Bracket 4 · mass land denialDestroy all permanents opponents control each turnLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Destroy all creatures, artifacts, and enchantments opponents control on each of your turns
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite combat phasesNear-infinite creature tokens with haste
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
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