MetaMox
COMMANDER · DECK

Sauron and The Nazgul

Bracket 4 · Optimized
@amlane106 · 2026-03-23
Sauron, the Dark Lord
SINGLETON: 1 CARD
DECK $
$2,855.70
MYTHIC
29
RARE
37
UNCOMMON
22
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

6 cards

Artifact

18 cards

Sorcery

4 cards

Instant

7 cards

Land

27 cards
MAYBE6 CARDS
MONEY CARDS·69 CARDS·$2,277.90
Sign in to save your threshold.

Planeswalker

1 cards

Creature

17 cards

Enchantment

7 cards

Artifact

19 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

6 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00811522231145526+
COLOR
U: 19 pipsB: 30 pipsR: 15 pipsC: 120 pips
TYPES
Land36
Nonbasic24
Basic12
Island6
Mountain6
Swamp6
Gate1
Creature28
Knight9
Wraith9
Wizard5
Avatar4
Dragon3
Human3
Demon2
Horror2
Pirate2
Archer1
Elemental1
Goblin1
Golem1
Minotaur1
Noble1
Orc1
Phyrexian1
Praetor1
Rogue1
Vampire1
Zombie1
Outlaws3
Party6
Artifact19
Equipment5
Golem1
Instant7
Enchantment6
Aura1
Sorcery5
Planeswalker1
Jace1
Legends28
Historic42
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
View