COMMANDER · DECK
Sauron and The Nazgul
Bracket 4 · Optimized@amlane106 · 2026-03-23
SINGLETON: 1 CARD
DECK $
$2,855.70
MYTHIC
29
RARE
37
UNCOMMON
22
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
6 cardsArtifact
18 cardsSorcery
4 cardsInstant
7 cardsLand
27 cardsMAYBE6 CARDS
Creature
3 cardsEnchantment
1 cardsArtifact
2 cardsMONEY CARDS·69 CARDS·$2,277.90
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Planeswalker
1 cardsCreature
17 cardsEnchantment
7 cardsArtifact
19 cardsSorcery
1 cardsInstant
6 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Island6
Mountain6
Swamp6
Gate1
Creature28
Knight9
Wraith9
Wizard5
Avatar4
Dragon3
Human3
Demon2
Horror2
Pirate2
Archer1
Elemental1
Goblin1
Golem1
Minotaur1
Noble1
Orc1
Phyrexian1
Praetor1
Rogue1
Vampire1
Zombie1
Outlaws3
Party6
Artifact19
Equipment5
Golem1
Instant7
Enchantment6
Aura1
Sorcery5
Planeswalker1
Jace1
Legends28
Historic42
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging