COMMANDER · DECK
sauron the goat
Bracket 4 · Optimized@Nikimaru1312 · 2026-05-11
DECK $
$1,649.45
MYTHIC
11
RARE
55
UNCOMMON
11
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
10 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
20 cardsInstant
20 cardsLand
31 cardsMONEY CARDS·83 CARDS·$1,313.97
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Planeswalker
1 cardsCreature
11 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
17 cardsInstant
16 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land34
Nonbasic28
Basic6
Island6
Mountain5
Swamp5
Instant20
Sorcery20
Creature11
Human5
Wizard4
Rogue2
Advisor1
Archer1
Avatar1
Bird1
Faerie1
Horror1
Merfolk1
Noble1
Orc1
Phyrexian1
Praetor1
Outlaws2
Party6
Artifact10
Enchantment4
Planeswalker1
Narset1
Legends9
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock