MetaMox
COMMANDER · DECK

Sauron _ Combo/Wheels _ Grixis

Bracket 4 · Optimized
@DEBBO · 2023-07-26
Sauron, the Dark Lord
DECK $
$9,582.52
MYTHIC
49
RARE
140
UNCOMMON
50
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

13 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

10 cards

Instant

22 cards

Land

34 cards
NAMECOSTPRICE
MAYBE171 CARDS

Planeswalker

3 cards

Creature

64 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

19 cards

Sorcery

27 cards

Instant

29 cards

Land

20 cards
MONEY CARDS·200 CARDS·$7,644.78
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Planeswalker

4 cards

Creature

53 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

26 cards

Sorcery

25 cards

Instant

37 cards
NAMECOSTPRICE

Land

44 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 21 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Worldgorger Dragon + Necromancy: early two-card combo, for four mana or less
  • Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
40161222143642516+
COLOR
U: 38 pipsB: 23 pipsR: 9 pipsC: 72 pips
TYPES
Land34
Nonbasic32
Basic2
Island9
Mountain7
Swamp7
Saga1
Urza's1
Instant24
Trap1
Creature14
Wizard4
Human3
Rogue3
Archer1
Avatar1
Bird1
Dauthi1
Faerie1
Goblin1
Horror1
Merfolk1
Monkey1
Orc1
Phyrexian1
Pirate1
Praetor1
Sorcerer1
Sphinx1
Spirit1
Outlaws4
Party7
Artifact13
Sorcery10
Enchantment6
Saga1
Urza's1
Planeswalker2
Dack1
Narset1
Legends13
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
Color
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