MetaMox
COMMANDER · DECK

Sauron, The Dark Lord

Bracket 4 · Optimized
@bleron · 2024-11-22
Sauron, the Dark Lord
ONLY 98 CARDS
DECK $
$4,467.10
MYTHIC
23
RARE
63
UNCOMMON
13
COMMON
8
COMMAND1 CARD

Creature

1 cards
MAIN97 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

5 cards

Artifact

12 cards

Sorcery

16 cards

Instant

11 cards

Land

33 cards
NAMECOSTPRICE
SIDEBOARD2 CARDS

Artifact

2 cards
MAYBE7 CARDS

Creature

3 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

1 cards
NAMECOSTPRICE

Land

2 cards
MONEY CARDS·91 CARDS·$3,569.86
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Planeswalker

1 cards

Creature

19 cards

Enchantment

6 cards

Artifact

13 cards

Sorcery

13 cards

Instant

8 cards

Land

31 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
  • Peer into the Abyss + Bloodletter of Aclazotz: late two-card combo, for eight mana or less
CURVE
00711521831445556+
COLOR
U: 22.5 pipsB: 32.5 pipsR: 13 pipsC: 124 pips
TYPES
Land33
Nonbasic30
Basic3
Island5
Mountain5
Swamp5
Saga1
Urza's1
Creature20
Wizard5
Dragon4
Human4
Elder3
Incarnation3
Phyrexian3
Avatar2
Praetor2
Archer1
Demon1
God1
Hero1
Horror1
Noble1
Orc1
Shapeshifter1
Spider1
Symbiote1
Vampire1
Vedalken1
Warrior1
Zombie1
Party6
Sorcery16
Artifact14
Equipment1
God1
Phyrexian1
Shapeshifter1
Instant11
Enchantment6
Aura1
Class1
Saga1
Urza's1
Planeswalker1
Narset1
Legends18
Historic29
LAND PROBABILITY
33 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
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