COMMANDER · DECK
The Dark Lord
Bracket 4 · Optimized@ohcmaui · 2026-05-11
SINGLETON: 1 CARD
DECK $
$4,284.88
MYTHIC
15
RARE
54
UNCOMMON
16
COMMON
15
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
6 cardsInstant
6 cardsLand
28 cardsMONEY CARDS·71 CARDS·$3,422.42
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Planeswalker
2 cardsCreature
20 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
5 cardsInstant
5 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Sword of Feast and Famine + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Reads as cEDH
- 13 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 25 cards not in the pool
BANNED · 4
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land34
Nonbasic25
Basic9
Mountain8
Island7
Swamp7
Gate1
Creature29
Human6
Wizard5
Knight4
Wraith4
Rogue3
Zombie3
Advisor2
Avatar2
Dragon2
Pirate2
Skeleton2
Archer1
Assassin1
Bat1
Eldrazi1
Goblin1
God1
Halfling1
Horror1
Merfolk1
Minotaur1
Nightmare1
Orc1
Phyrexian1
Praetor1
Sorcerer1
Vampire1
Warrior1
Outlaws6
Party9
Artifact13
Equipment2
Enchantment10
Aura2
Instant6
Sorcery6
Planeswalker2
Liliana1
Narset1
Legends18
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS35 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite storm countInfinite Treasure tokensInfinite colored manaInfinite colorless manaInfinite creature tokens
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phases
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1Infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Target opponent loses the gameInfinite combat damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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