COMMANDER · DECK
brac 4
Bracket 3 · Upgraded@blkneptune · 2026-05-13
DECK $
$323.62
MYTHIC
10
RARE
41
UNCOMMON
18
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
12 cardsInstant
4 cardsLand
13 cardsMONEY CARDS·54 CARDS·$247.98
Sign in to save your threshold.
Planeswalker
1 cardsCreature
17 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
10 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Riverchurn Monument + Lord Xander, the Collector — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic10
Basic22
Island11
Swamp9
Mountain8
Creature25
Human7
Wizard5
Zombie5
Demon4
Assassin2
Horror2
Merfolk2
Noble2
Shaman2
Warrior2
Avatar1
Badger1
Dinosaur1
Dragon1
Elder1
God1
Incarnation1
Knight1
Minion1
Minotaur1
Phyrexian1
Rogue1
Thopter1
Vampire1
Outlaws3
Party8
Enchantment17
Sorcery12
Artifact11
Horror1
Phyrexian1
Thopter1
Instant4
Planeswalker1
Narset1
Legends16
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite card drawInfinite draw triggers
Infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Near-infinite card drawNear-infinite draw triggersNear-infinite millNear-infinite self-discard triggers
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite mill
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite mill for up to two target players
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock