MetaMox
COMMANDER · DECK

The Ling theme sauron(Control)

Bracket 4 · Optimized
@aochrist489 · 2025-06-21
Sauron, the Dark Lord
BANNED: 2 CARDS
DECK $
$8,483.76
MYTHIC
47
RARE
88
UNCOMMON
16
COMMON
10
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

10 cards

Enchantment

9 cards

Artifact

20 cards

Sorcery

8 cards

Instant

17 cards

Land

35 cards
NAMECOSTPRICE
MAYBE63 CARDS

Creature

20 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

9 cards

Instant

4 cards

Land

13 cards
MONEY CARDS·122 CARDS·$6,784.76
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Creature

25 cards

Enchantment

12 cards

Artifact

19 cards

Sorcery

14 cards

Instant

16 cards

Land

36 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 17 game changers — Bracket 3 allows 3
  • one extra-turn card — fine from Bracket 2 up
  • The Reaver Cleaver + Aggravated Assault: arguably two-card combo, for six mana or less, pieces included
  • Sword of Feast and Famine + Aggravated Assault: arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 17 game changers — cEDH lists run 10 or more
CURVE
40121182173843526+
COLOR
U: 27 pipsB: 23 pipsR: 11 pipsC: 93 pips
TYPES
Land35
Nonbasic32
Basic3
Island9
Mountain6
Swamp6
Saga1
Urza's1
Artifact20
Equipment5
Instant17
Creature11
Human3
Cleric2
Goblin2
Phyrexian2
Praetor2
Rogue2
Wizard2
Archer1
Avatar1
Dauthi1
Demon1
Horror1
Orc1
Saga1
Sorcerer1
Zombie1
Outlaws2
Party6
Enchantment11
Saga3
Phyrexian1
Praetor1
Urza's1
Sorcery8
Legends18
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite card drawInfinite draw triggersNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-discard triggers
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phases
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Near-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Group
Color
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