COMMANDER · DECK
Sauron and the Nazgul Party Counters +1/+1
Bracket 4 · Optimized@ProtoPhoenix90 · 2025-10-05
SINGLETON: 1 CARD
DECK $
$4,702.13
MYTHIC
57
RARE
108
UNCOMMON
35
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
4 cardsInstant
15 cardsLand
30 cardsMAYBE112 CARDS
Planeswalker
3 cardsCreature
38 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
12 cardsInstant
18 cardsLand
15 cardsMONEY CARDS·167 CARDS·$3,754.14
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Planeswalker
1 cardsCreature
56 cardsEnchantment
10 cardsArtifact
23 cardsSorcery
12 cardsInstant
30 cardsLand
35 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature36
Knight9
Wraith9
Rogue6
Faerie4
Human4
Demon3
Bird2
Elemental2
Goblin2
Horror2
Mutant2
Noble2
Wizard2
Adventure1
Archer1
Archon1
Avatar1
Cleric1
Dauthi1
Drake1
Elder1
Frog1
Hero1
Mercenary1
Nightmare1
Ninja1
Orc1
Phyrexian1
Praetor1
Slug1
Sorcerer1
Sphinx1
Spirit1
Outlaws7
Party9
Land33
Nonbasic28
Basic5
Island5
Swamp5
Mountain4
Goblin1
Town1
Instant18
Adventure1
Faerie1
Rogue1
Artifact10
Sorcery4
Enchantment3
Faerie1
Legends23
Historic30
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite ETBInfinite LTBInfinite death triggersInfinite storm countInfinite creature tokensInfinite magecraft triggers
Infinite +1/+1 counters on a creatureInfinite self-discard triggersInfinite storm count
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Reduce the toughness of creatures opponents control to 0 on each of your turns
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count