COMMANDER · DECK
The Will of Barad-dûr
Bracket 4 · Optimized@Yowster12 · 2025-11-15
SINGLETON: 1 CARD
DECK $
$2,675.75
MYTHIC
27
RARE
57
UNCOMMON
9
COMMON
5
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
10 cardsInstant
14 cardsLand
35 cardsMONEY CARDS·79 CARDS·$2,140.00
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Planeswalker
1 cardsCreature
15 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
9 cardsInstant
13 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic32
Basic3
Island6
Mountain6
Swamp6
Gate2
Saga1
Urza's1
Creature20
Demon3
Elder3
Human3
Knight3
Wizard3
Wraith3
Avatar2
Horror2
Phyrexian2
Ape1
Archer1
Dinosaur1
Dragon1
Faerie1
Goblin1
Halfling1
Kraken1
Minotaur1
Orc1
Pirate1
Praetor1
Rogue1
Scientist1
Shapeshifter1
Spirit1
Villain1
Zombie1
Outlaws2
Party4
Artifact14
Infinity1
Stone1
Instant14
Sorcery10
Enchantment7
Aura1
Class1
Saga1
Urza's1
Planeswalker1
Teferi1
Legends21
Historic32
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game