MetaMox
COMMANDER · DECK

Sauron, the Reanimator

Bracket 4 · Optimized
@EruditeGerblin · 2026-03-22
Nekusar, the Mindrazer
DECK $
$1,879.82
MYTHIC
17
RARE
75
UNCOMMON
17
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

9 cards

Artifact

18 cards

Sorcery

12 cards

Instant

15 cards

Land

29 cards
MAYBE1 CARD

Sorcery

1 cards
NAMECOSTPRICE
MONEY CARDS·92 CARDS·$1,495.54
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Creature

16 cards

Enchantment

9 cards

Artifact

14 cards

Sorcery

20 cards

Instant

14 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • Windfall + Glistening Oil + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
  • Windfall + Tainted Strike + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
001312421431244536+
COLOR
U: 27 pipsB: 33 pipsR: 17 pipsC: 108 pips
TYPES
Land29
Nonbasic28
Basic1
Mountain6
Swamp6
Island4
Artifact21
Phyrexian2
Construct1
Equipment1
God1
Horror1
Creature17
Human5
Phyrexian4
Wizard4
Horror3
Advisor1
Archer1
Assassin1
Construct1
Demon1
Elder1
God1
Hag1
Orc1
Praetor1
Spirit1
Tyranid1
Vedalken1
Zombie1
Outlaws1
Party4
Instant15
Sorcery12
Enchantment10
Aura1
Hag1
Legends13
Historic31
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Group
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