COMMANDER · DECK
Sauron, the Reanimator
Bracket 4 · Optimized@EruditeGerblin · 2026-03-22
DECK $
$1,879.82
MYTHIC
17
RARE
75
UNCOMMON
17
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
9 cardsArtifact
18 cardsSorcery
12 cardsInstant
15 cardsLand
29 cardsSIDEBOARD23 CARDS
Planeswalker
1 cardsCreature
3 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
8 cardsInstant
1 cardsLand
2 cardsMAYBE1 CARD
Sorcery
1 cardsMONEY CARDS·92 CARDS·$1,495.54
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Creature
16 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
20 cardsInstant
14 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Windfall + Glistening Oil + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
- Windfall + Tainted Strike + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Windfall + Glistening Oil + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Tainted Strike + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Echo of Eons + Phyresis — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Echo of Eons + Glistening Oil — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Echo of Eons + Tainted Strike — Bracket 2, late two-card combo, for eight mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic28
Basic1
Mountain6
Swamp6
Island4
Artifact21
Phyrexian2
Construct1
Equipment1
God1
Horror1
Creature17
Human5
Phyrexian4
Wizard4
Horror3
Advisor1
Archer1
Assassin1
Construct1
Demon1
Elder1
God1
Hag1
Orc1
Praetor1
Spirit1
Tyranid1
Vedalken1
Zombie1
Outlaws1
Party4
Instant15
Sorcery12
Enchantment10
Aura1
Hag1
Legends13
Historic31
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite mill
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game