MetaMox
COMMANDER · DECK

Nekusar

Bracket 4 · Optimized
@elementalwinds · 2026-03-04
Nekusar, the Mindrazer
DECK $
$16,489.50
MYTHIC
34
RARE
99
UNCOMMON
23
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

21 cards

Enchantment

11 cards

Artifact

7 cards

Sorcery

13 cards

Instant

13 cards

Land

31 cards
NAMECOSTPRICE
MAYBE65 CARDS

Creature

12 cards

Enchantment

10 cards

Artifact

17 cards

Sorcery

8 cards

Instant

12 cards

Land

3 cards
MONEY CARDS·117 CARDS·$13,114.78
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Creature

18 cards

Enchantment

18 cards

Artifact

20 cards

Sorcery

17 cards

Instant

17 cards

Land

27 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Windfall + Phyresis + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
  • Nekusar, the Mindrazer + Echo of Eons + Phyresis: arguably two-card combo, for six mana or less
  • Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10111162223944526+
COLOR
U: 24.5 pipsB: 37.5 pipsR: 18 pipsC: 100 pips
TYPES
Land34
Nonbasic28
Basic6
Island8
Mountain6
Swamp6
Saga1
Urza's1
Creature22
Phyrexian4
Horror3
Human3
Wall3
Wizard3
Assassin2
Construct2
Demon2
Vampire2
Warlock2
Archer1
Avatar1
Bird1
Hag1
Insect1
Orc1
Praetor1
Tyranid1
Vedalken1
Zombie1
Outlaws4
Party3
Enchantment14
Aura1
Class1
Demon1
Hag1
Saga1
Urza's1
Sorcery14
Vampire1
Warlock1
Instant13
Artifact10
Construct2
Phyrexian2
Equipment1
Horror1
Legends9
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Group
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